![]() Fixed a bug where fighters would sometimes fail to reparent to a carrier that had space for them when recalled.Fixed a longstanding bug where npcs could get stuck thinking they need fuel after traveling through a wormhole.Fixed an error where attempting to launch with a fighter as your flagship under certain circumstances could cause you to launch with no ship at all.This change will be reverted in the future once the pathfinding is improved. The jump range of systems affected by the Ssil Vida activation are now reset when Ssil Vida is deactivated in order to avoid a bug in pathfinding. ![]() Added a firing sound to the Ka'het Annihilator Turret, as it was missing one.This is a stable release, focusing on bug fixes and polishing the recent v0.9.15 release. (For Windows, please choose 32 or 64 bit.) Mac OS X and Windows binaries can be downloaded here. Special thanks to those who contributed to this release: and you are using the high-dpi plugin, you should download and install the updated version that goes with this release. Captured ships will no longer require the save file to be reloaded in order for them to make use of their weapons.įor a complete list of changes, as well as further detail about the summarized changes, see the changelog.Reloading your save file while in the middle of a conversation will no longer repeat execute the mission actions that run alongside the conversation.Reloading your save file while you have escorts in a different system that are carrying mission cargo will no longer teleport the mission cargo to the player's location.In exchange, bounty ships now don't spawn as far away, and bounty job payments are increased. Added a deadline to bounty jobs so that they cannot be stacked infinitely and finished passively.Reverted the heat damage change from v0.9.15, and reduced the buffs provided to afterburners from that same update.Improved mouse control while in flight, including the ability to select secondary weapons by clicking on their ammo icons, and a toggle for controlling flagship aiming and firing with the mouse.The jobs board can now be sorted on various metrics, including how much the job pays or whether it has a deadline.An overhaul to how cargo and outfit scanners function, causing scanning to take overall longer to complete.More AI improvements will come in the future. Improvements to how ship AI behaves, more intelligently making use of the range of their weapons.A plethora of new conditions and new ways to use them, including the introduction of "global conditions" that can be set and accessed across save files.Two new alien factions, the Gegno and Bunrodea.This is a change that was made in v0.9.16, reverted in v0.9.16.1, and has been reintroduced.Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live. The accompany objective on mission npcs no longer implicitly sets the save objective.This is an unstable release, containing big changes that may introduce new bugs.
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